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Gaming

The Future Of Work? Employees Will Be Gamified + In Control

We’re seeing major social change, across Britain and globally...

9 Steps to Develop a Game App

Ever wondered how a crazy game like Pokemon Go...

VR brings the scare back to gaming

Horror writers aim to get inside our minds and...

Lessons on collaboration from Pokémon Go

It seems you can’t escape Pokémon GO, whether it’s...

A state of play – keeping gamers online

The rise of DDoS attacks in online gaming From World of Warcraft to DOTA 2, online gaming has well and truly exploded thanks to games...

Gaming gets serious to solve workplace challenges

You may think of gaming and the workplace as incompatible concepts. The former is usually thought as being fun, entertaining and trivial, while the...

Pokémon Gone – has Pokémon Go proved that augmented reality producers can’t rely on Google or Amazon?

If you wanted to know what a zombie apocalypse would look like then head to Manhattan, people are literally falling over themselves while they...

The Dangerous (Augmented) Reality of Pokemon Go

Augmented Reality has seemingly endless possibilities, however, attempts made to merge the real world with that of computer-generated content have so far fallen flat....

Is Online Gaming an Invitation for Hackers?

Without the right modes of protection, online gamers may be left open to hackers wanting to access their essential information such as financial and...

Up All Night For Cloud Gaming

Insomnia54 - The UKs biggest gaming festival, reviewed by Neil Cattermull.

The Evolution of Gaming – A Cloudy Future

The gaming sector has been dominated for years by successive generations of console platforms from Sony, Microsoft and Nintendo, but now cloud gaming needs consideration too.

Microsoft acquires Minecraft

The rumours over the weekend have proved true. Microsoft has acquired Minecraft for $2.5 billion.

The Network Risks for Online Gaming

By Frank Puranik, Product Director for iTrinegy I've spent decades looking at networks and their impact on application delivery in different industries and none more...

Network risks for online gaming

Frank Puranik of iTrinegy identifies network conditions as the big "unknown quantity" for online gaming performance, and offers a solution.